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A second Hurlock alpha will follow not long after. Make the Hurlock alpha a priority target and focus your attacks on it until it falls, as it will otherwise swiftly knock down most of the party. At about 50-60% a Hurlock alpha will approach from the main seal entrance. Once the seal gauge gets to about 40%, additional Hurlocks and Hurloch archers will approach from the back right of the tunnel. Pull of the Abyss can also be useful here for helping keep the darkspawn in a vulernable position.
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Bringing a mage or two with Barrier will be a great help here both for keeping the party alive but also the legionnaires which help even the number of combatants and divide the darkspawn's attention. Darkspawn will continue to spawn from a side tunnel on the left and the main tunnel seal entrance. Throughout this battle area of effect attacks, particularly Mark of the Rift can be useful to regain control of the field if the darkspawn are about to overrun the defenders. The first wave of Darkspawn consist of 4 genlocks which will attack at melee range, a Hurlock which uses sword and shield and two Hurlock archers. The Inquisitor must defend the seal for the tunnel from the horde of encroaching darkspawn until the seal gauge is filled. Lieutenant Renn and the Legionnaires will assist the party in this battle. See that quest guide for details.Īfter the Ogre Alpha has been dealt with, loot the remains and head into the Deep Roads then take a right to find the Legion of the Dead regiment.
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At the entrance to the Deep Roads, the quest A Warm Welcome will activate as an Ogre alpha charges the party. Head north through the fissure, claiming the Landmark on the left along the way. After this Valta will join the party as a Temporary Companion. Complete Disaster in the Deep Roads by traveling to the Storm Coast Fissure.Īfter speaking with Lead Scout Lace Harding, take the elevator down into the Fissure proper, where the Inquisitor will be greeted by Shaper Valta, who can be questioned about the situation.
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